Teachers Are Education's Greatest Source of Innovation
We provide teachers the tools, processes, and support needed for them to turn their ideas into evidence-based solutions to our intractable problems.
Teachers Are Education's Greatest Source of Innovation
We provide teachers the tools, processes, and support needed for them to turn their ideas into evidence-based solutions to our intractable problems.
Innovation Box is an innovation program that incubates and accelerates teacher ideas for solving the most intractable problems in our schools.
Our Boxes
Fully supported teacher innvatioon incubator that empowers teachers with processes and tools to solve difficult local problems. Too often in schools expensive programs are bought and when they don’t solve the problem we just move on to the next big thing. What if we did thing differently and empowered and supported classroom teachers to come up with ways to solve these difficult problems? With the permission to start small teachers can design and test ideas quickly demonstrating what kind of solution is most likely to succeed. Teacher Innovation Box is cardboard box filled with everything teachers need to get going: a four-step process, supplies, seed money, professional development, and digital coaching.
Incubator in a Box is a cardboard box with everything you need to launch an innovation incubator in your school. Incubator in a Box includes a step by step practical manual tha includes an innovation framework (four-step process), suggestions about how to recruit participants, method mats (design thinking and Lean Startup methods adapted for schools), and mentoring. If you want to turbocharge innovation in your school and just need a little help getting started, then Incubator in a Box is the perfect product.
Classroom Innovation Cards is a deck of over 60 innovation methods and innovation challenges designed to be used by teachers that are working with students on real-world problems. Classroom Innovation Cards are inspired by design thinking, Lean Startup, and Google Sprint innovation methods - the design method that our students will be using after graduation in the knowledge economy. These methods have been adapted for use with students. The Innovation Cards are divided into six differen categories: Frame (methods for framing a problem or finding root cause), Prototype (methods for brainstorming solutions), Experiment (methods for testing ideas on a small scale), Spread (methods for growing the use of an idea), Prototype Library (a library of potential ways to prototype an idea), and Innovation Challenges (real-world challenges that students can take on themselves). Classroom Innovation Cards come with the beta version of a mobile app and access to online content.